ID: 45301 | |
{"0":{"enchant_probability":"100","need_enchant_item_id":"0","durability":"50 \/ 50","enchant_item_counter":"0","description":"Spirit-laden stone. It cannot be used if the spirit is used up.\u003Cbr\/\u003E\u003Cbr\/\u003E- Effect\u003Cbr\/\u003E\u003Cspan style=\"color: #e9bd23\"\u003EAlchemy\/Cooking Time -1.1\u003Cbr\/\u003EProcessing Success Rate +11%\u003Cbr\/\u003EGathering\/Fishing +2\u003C\/span\u003E\u003Cbr\/\u003E\u003Cbr\/\u003E- How to Use: {TextBind:EQUIP_CLICK_RMB} a Spirit Stone in your Inventory, and press ({KeyBind:AlchemyStone}) to use. You can use it along with Alchemy\/Spirit stone of Destruction\/Protection.\u003Cbr\/\u003E\u003Cbr\/\u003E- Duration: \u003Cspan style=\"color: #e9bd23\"\u003E10 min\u003C\/span\u003E\u003Cbr\/\u003E- Cooldown: \u003Cspan style=\"color: #e9bd23\"\u003E10 min\u003C\/span\u003E\u003Cbr\/\u003E- Use Grinding in the Processing window ({KeyBind:Manufacture}to get \u003Cspan style=\"color: #e9bd23\"\u003EMystical Spirit Powder\u003C\/span\u003E."},"max_enchant":0} | |
Life Spirit Stone | |
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Equipment Attack (AP): 0 ~ 0 Defense (DP): Accuracy: 0 Evasion: Damage Reduction: Weight: 0.05 LT |
Caphras Enhancement: 0 | |
– Bound when obtained – Personal Transaction Unavailable – Cannot be dyed - Cannot be enhanced | |
– Description: Spirit-laden stone. It cannot be used if the spirit is used up. - Effect Alchemy/Cooking Time -1.1 Processing Success Rate +11% Gathering/Fishing +2 - How to Use: {TextBind:EQUIP_CLICK_RMB} a Spirit Stone in your Inventory, and press ({KeyBind:AlchemyStone}) to use. You can use it along with Alchemy/Spirit stone of Destruction/Protection. - Duration: 10 min - Cooldown: 10 min - Use Grinding in the Processing window ({KeyBind:Manufacture}to get Mystical Spirit Powder. | |
– Durability 50 / 50 | |
Buy price: 32,000 Sell price: 3,200 Repair price: 0 |
Availability | |
US/DE/FR/ES | |
Russia | |
Japan | |
Korea | |
SA | |
Taiwan | |
Turkey | |
Thailand | |
Indonesia | |
In development |
Please note that Availability table only shows if the current object implemented in the game client or not. However, this object could be always disabled server side.
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