Effects
Extra AP against monsters up (enhancement level PRI or up)
Extra Damage to All Species +
All AP Up
All Accuracy Up
HP Recovery + by % of chance per hit
Max HP -
AP doesn't drop when it rains
Additional Damage to Demihumans +
Additional Damage to Demihumans
Additional Damage to Humans +
Additional Damage to Humans
Max Enhancement Up
Critical Hit +
Attack Speed + Level
Casting Speed + Level
Extra Damage to All Species Up
Attack Speed - Level
Movement Speed+ Level
Critical Hit -
Movement Speed - Level
All Accuracy +
Ignore All Resistance +%
Extra Damage to All Species +(Exc. Humans)
Extra Damage to All Species Up (Exc. Humans)
Casting Speed - Level
Additional damage to humans (enhancement level +6 or up)
Hunting Damage +
Medium/Large Siege Tower, Cannon, and Annex for Node/Conquest War Additional Damage (Excluding Hwacha, Flame Tower) +
Savage Rift Damage +
All AP +
Extra AP against Monsters +
All Resistance +%
Max HP+

ID   Title Level Attack (AP) Defense (DP) Accuracy Evasion Damage Reduction CLASS GRADE EFFECTS
ID   Title Level Attack (AP) Defense (DP) Accuracy Evasion Damage Reduction CLASS GRADE EFFECTS
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